Fans of the original surely recall the unwieldy and annoying mini-game that was more enjoyable if you had auto-hack tools or just bought them out with Ryanbucks. Also greatly improved is the hacking mini-game. Almost all the plasmids and tonics are returning favorites, though there's a few new ones that are specific to new things in the game, and a few are from the Xbox 360 DLC that came out a bit after the game released in 2007. Rather than plasmid tonic УtracksФ that can only hold certain tonics, you have a huge pool of them Ц 30 total if you buy all the slots Ц to customize your loadout any way you want. Many other elements of BioShock have been refined, with improved results. In addition, familiar tools like the machine gun and grenade launcher return, and can be fully upgraded at the Power to the People machines scattered about. The Big Daddy default Rivet Gun is a flexible and fun weapon that probably will be your default gun, though the new spear gun Ц which lets you pin enemies to the wall Ц is a useful tool too. The only downer is using the drill in this fashion drains oil which you then have to find scattered about or in vending machines. Delta's weapons are varied and usually pretty awesome the default drill is the equivalent of the wrench in that you can stick with the Lightning Bolt + melee attack for most of the generic splicers, though the new wrinkle is the ability to УdrillФ enemies to death, a violently bloody end. It's a necessary change, as BioShock 2 is way more combat-heavy than the original, explained in the plot by being #1 on Lamb's Most Wanted - the splicers are always gunning for you and come in packs quite often. Rather than switching from plasmids to weapons, Subject Delta carries a plasmid in his left hand, and by default a powerful drill in his right, allowing for more maneuverability in combat. The new ability that separates the games is dual-wielding both plasmids and regular weapons. Though the protagonist goes from a УnormalФ human to a genetically altered and mentally conditioned Big Daddy, BioShock 2 doesn't stray far from the mechanics and elements introduced in the first game. In short, play that first (a good idea since the game is still one of the best of the generation) and then come back. The game spends very little (if any) time recapping the events of the original game Ц if you haven't played BioShock, many names and events won't mean anything. However, getting there will require dealing with even more violent splicers, new Big Daddies, and Sofia Lamb herself, who has a very hearty grudge against this hulking brute. While all this is going on, Subject Delta Ц the original Big Daddy prototype Ц awakens from a ten-year slumber with one goal in mind: reconnect with his designated Little Sister, who is calling out for him. In addition, Lamb has been sending her УBig SistersФ - which are really teenage Little Sisters who have become violent and unstable from years of ADAM gathering Ц to the surface to УacquireФ new adolescent girls to make new Little Sisters, assuring the problems that ruined Rapture in the first place would continue. However, with no УleaderФ and a horde of spliced-up psychos roaming what's left of the city, Sofia Lamb has somehow united them under a cult-like movement known as The Family that is all about the collective rather than the individual Ц a complete opposite from the beliefs of Ryan. With Andrew Ryan and Frank Fontaine both dead (at your hands, mind you), the power struggle over the underwater city of Rapture is over. BioShock 2 is the continuing tale of an underwater utopia that quickly descended into a hellish nightmare, a place where a sane mind wouldn't be welcome.īioShock 2 takes place nearly ten years after the original game. what exactly happened down there after Jack escaped from the place (if that ending is indeed the canon conclusion)? So yes, BioShock doesn't technically need a sequel, but Rapture does, just to see the remnants of a bloody civil war. Rapture still stands, and Rapture itself is arguably the real star of the franchise, and you have to wonder. Also, BioShock lacked an open-ended finale the self-contained story didn't really lend itself to a continuation of the events you participated in. There's many understandable reasons for this mindset Ц the original developers over at Irrational Games are barely involved, with the development reins handed to 2K Marin, the internal developer that handled with PlayStation 3 port of the original BioShock and the minds behind the excellent PS3-only BioShock Challenge Rooms. However, it seems that BioShock 2 has become the torch-bearer for the Уwhy a sequel?Ф movement. Sequels to video games aren't an uncommon concept Ц almost every successful game eventually gets a new installment sooner or later.
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